We have some big news to share with you today, so we'll just cut right to the chase. Wasteland 2 Director's Cut will be releasing digitally on PC on October 13, 2015! Additionally, for Xbox One and PlayStation 4, digital and physical releases will be coming on October 13th in the Americas, and October 16th Worldwide!
As we've said before, anyone who already owns Wasteland 2 on any digital PC retailer will be getting the Director's Cut as a free update on PC. We'll have more information as we get closer to release, but it's our intention to make sure it's as easy a process as possible. Keep your eyes peeled on our Wasteland 2 forums as we'll be putting up FAQs and similar in the coming weeks towards release.
For those of you who are still curious about the Director's Cut contents, features, and changes, or may have missed our discussions on them previously, here are some links that go over some of those new elements in detail.
And those do not even fully cover all the new additions, like new and expanded voice-over for many of the game's key NPCs and companions, as well as our extensive rebalancing of virtually every combat encounter, loot drop, and item you'll find in the game.
We're now in the home stretch of development. Our final tasks in the several weeks before final release include polishing up the game as much as we can, including tweaks, optimizations, fixes and balance adjustments. We hope you will enjoy the changes and updates as much as we enjoyed bringing them to you.
We've got a bunch of new screenshots ready for you for this announcement, showing off some of our graphical updates and changes to our environments and character models. Our art team has worked tirelessly to make sure the Wasteland is more vibrant and detailed than ever, and we're extremely pleased with the results.
Last Call for Wasteland Playing Cards
As you may well be aware, we've partnered with Jackson Robinson and Kings Wild Project to provide you with some awesome Wasteland-themed playing cards. His campaign is in its final hours with just over one day left, so if you want to pick up some of these backer-exclusive cards, now is your last chance.
E3 Coverage & Gamescom
As we mentioned in a previous update, we were at E3 2015 in June, and we had a great experience.It's exciting and useful for our development to actually get people playing this new version of the game, and we wanted to share some of the E3 coverage with you if you'd missed it previously:
There are preview write-ups from GameReactor, RPGFan, iDigitalTimes, Hardcore Gamer, and Xbox Achievements in English, as well as non-English coverage from vgBR.com (Portuguese), GeeksAndCom (French), IGN IT (Italian) and 9lives (Dutch).
In addition to interview content in the above, there are interviews with Brian Fargo from GameCrate, Akihabara Blues and Press Start TV.
That's not the last of our public showings, though - we will also be demoing Wasteland 2 Director's Cut at Gamescom!
See you next time!
Project Lead - Wasteland 2
------> Update After Playing for about 40 hours Even better than the first review that follows, with these following changes made:
The------> Update After Playing for about 40 hours Even better than the first review that follows, with these following changes made:
The writing is actually pretty good, the quests actually have some thought put into them. The game is rock stable on my Win7/4.3 ghz/GTX750/16 gig system, I can 't get enough and am embarrassed to say how I am glued to the PC on this one. Lots of fun, some good humor thrown in to the mix, a few nitpicky issues with design but these don't really take too much away from the fun factor..... still rating in the mid to high 80's , just edging upwards from my original review as follows..... P.S. gotta love how friendly fire works for enemies also, some of the dumb ones surpised me by tk'ing their own guys, just enough times to have a laugh. This game provides laughs.
Wow.... having a total blast with this one and all things considered I'll go into the mid-eighties for scoring.
Yeah, there are bogus weapon jamming and aiming odds and quirky profanity-inducing mechanics at times, and camera control/in-map orientation could have been done better, but all in all I haven't had this much turn -based fun in a long time.This is reminiscent of the excellent pace and mechanics of JA 2 back in the day The balance is just tough enough on the "normal" or "seasoned" settings to make it a challenge, and perhaps force a reload or two when you blunder over traps or succumb to a ghastly unfair lucky shot from your foe, but not enough to make you quit. This game has the feeling of being designed, written, and play-tested by guys that wanted you to laugh and enjoy the game. I paid $43 CDN for W2DC, and consider it one of my better gaming purchases in recent memory. Like many others, i rebuilt my squad from the ground up after about 2 or 3 hours of gaming, once I learned the ropes of what worked and how.
More than anything, the fun factor is what did it for me here. Even though there are a couple of balance issues, and an old school patently unfair odds based hit/miss system, at the heart of it it IS just a game, and this one feels just right for my turn-based iso- view squad mapping tastes. I've put in over 20 hours of intense blasting goodness since purchase last week, and no sign of boredom yet.. I simply want to have fun and alleviate boredom with my gaming, and W2DC delivers really well. Good job InXile and 83-85% from me. One of those games that just makes you say :D…Expand